Dominik Rau wrote:
> Hi all.
> 
> For a current project, we need a lot of image processing and similar  
> stuff that has to be done on the depthbuffer image of a particular  
> model. The current solution works for displaying it, but if I try to  
> save the image it's always black...
> 
> What's wrong about this approach? As the image is black, I assume that  
> the depth buffer is already cleared again. Is there a way to avoid  
> this? I tried to use a passive background on the fboviewport, but that  
> doesn't work either. Any ideas?

My bet is that the OSG::Image (in system memory) never gets updated from 
it's corresponding buffer on the gfx-card (which you write to using 
FBOViewport). To do so would require a glReadPixels() or glGetTexImage() 
(or whatever the latter is called) to download data to the OSG::Image.

AFAIK, the various GrabForegrounds only grab the color buffer, although 
you might try to add an Image with a depth-component pixel format.

I'd really like an 'update' call on a texturechunk, that downloads 
texture data to the chunk's images.

Cheers,
/Marcus


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