Hi everybody, please help me, I switched to VS 2008 Express Edition with Windows SDK on Vista. I am using QT 4.4.1 with makespec=win32-msvc2008, "opensg_dailybuild.080812.i686-pc-cygwin.cl.net2005.OpenSG-1.8.0-cl.net2005".
I am not using QT4Windows at all but passive windows, so there should be no interference with QT and OpenSG. Every package of my projekt compiles correctly with VC 90, but opensg seems to bring in link dependencies to VC 80. This results in the application not linking or not starting - neither release nor debug build. Under Vc2005 everything was running stable. I am trying now for a week to solve the problem, but I am totally lost. What I have tried so far is: 1. build the application against VC 90 --> linker error between OpenSG, QT and vc 90 as some of it uses msvcr80 and some msvcr90 (?) Unfortunately I have static libs in my probgram that use calls to dlls of opensg and qt within one lib. I guess the linker does not know which msvcrt version to link to? Am I right at this point or should this work? 2. rebuild OpenSG 1.8 using scons --> vc90 build options seems not to work in SConstruct script Does anyone have a Version which works with OpenSG 1.8, Vista and VC90? (Marcus Lindblom, I guess You were working on that?) 3. build the application against VC 80 --> compile and link works, application is not running stable any more, as my QT version seems to have dependencies to VC90 dlls Currently I am trying to build everything (QT and external libs and the application + use opensg18 dailybuild) against VC 80 while using VS2008 als IDE. But that is no solution in the long run. Another Question to OpenSG programming: I have a Scene in "NodePtr mScene", other parts of my program are refering to Nodes within the scene using "NodePtr mNode". Now I would like to delete the scene: What should I do to avoid a program crash and memory leaks: mScene = NullFC; or subRefCP(mScene); or beginEditCP(mScene); mScene=NullFC; endEditCP(mScene); or beginEditCP(mScene); subRefCP(mScene); endEditCP(mScene); What happens to the references (mNode) to parts of the scene once I delete the scene? Will they be kept preserving parts of the scene or will they be deleted (set to NullFC) or will they still point to freed memory resulting in a crash later on? Should the way to delete the scene be rather: first delete all references to nodes in the scene, then delete the scene? how should the "delete" look like (see above). Thank You in advance, Cheers, Georg. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
