Hello again,

1. I have another problem: I havent built my project in release mode for
a while.
Now I did. And surprise. The program crashes.

Im using OSG in a C++/CLI Environment. I wrote a User Control inspired
by the code that is to find somewhere on the site.
Where the render-thread is started and executed like this:

        viewer->setDone(false);
        while(!viewer->done())
        {
        System::Threading::Monitor::Enter(dummyViewerObject);//You must
use a monitor to prevent another thread to update scene while viewer is
rendering
                this->viewer->frame();
        System::Threading::Monitor::Exit(dummyViewerObject);//Now after
exit, you can do what you want
        }
All changes to the scenegraph are encapsulated by this
System::Threading::Monitor...blablas.

The program starts up wioth the viewer. I populate the scenegraph (at a
ppos where no object can be seen)
Then I change the camera-position to point where some objects are
visible.
The program crashes with System::AccessViolationException at
System::Monitor::Exit(dummyviewerobject) in the above loop.

As mentioned in the View Frustrum Culling - Discussion I have a
subclassed GroupNode and a CullCallback in my app,.

2. If I don't install the callback on my nodes. The program doesnot
crash. BUT:
The rendered display is totally broken. And I really couldn't see a
system in the kind things are drawn.
It seems like some faces are drawn, some not in no particular order.

I can change the cam-viewpoint (by propagated .NET-Events to the
osgViewer) but after a millisecond the viewer freezes.

This is really strange. Because compiling and running the program in
debug mode runs fine with no issue at all.

Best greetings 
        Hagen



-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to