Hello, I am doing some tests with sort-last rendering. For my test scene (5 milion polygons) a got results:
number of nodes | fps | speedup 1 | 0,349180722 | 1 2 | 0,973361065 | 2,787556708 3 | 2,335813148 | 6,689410379 4 | 2,999614256 | 8,590434864 5 | 3,092690264 | 8,856990284 6 | 3,132578463 | 8,971223964 7 | 3,223628831 | 9,231978243 8 | 3,234177919 | 9,262189215 9 | 3,248149293 | 9,302201085 10 | 3,325776935 | 9,524514739 it is easy to see that speedup is SUPER LINEAR! how it is possible? i heard something about CACHE EFFECT - more nodes --> more memory My program has 1,5GB memory, but machine has 2,5GB RAM, so it isn't cache effect... thank for Your help Aleksander S. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
