Hello Patrik,
[EMAIL PROTECTED] wrote:
> Hello Carsten,
>
> some success and new questions: first there is a cgfxmaterial and a
> cgfxmaterial2 - wich one should I use?
nvidia changed the API used by these materials at version 1.4 of cgfx,
the cgfxmaterial2 requires version 1.4 while cgfxmaterial only works
with older versions of cgfx. Please see also
Source/Contrib/CGFXMatrial{2,}/README for slightly more info.
> I've got new errors (see the log) - hope you can help...
hm, windows is not exactly my thing, but ...
> C:\Projekte\3D\BetaOpenSG64>scons compiler=msvc80x64 type=both -j 4
> qt4=C:\Projekte\C++\qt-win-opensource-src-4.4.1 cg="C:\Program Files
> (x86)\NVIDIA Corporation\Cg" text=yes gif=yes tif=yes jpg=yes png=yes
> exr=yes zlib=yes contrib_cgchunk=yes contrib_cgfxmaterial=no
> contrib_cgfxmaterial2=yes contrib_ply=yes contrib_terrain=yes
> contrib_rhino3d_loader=yes tests=no glut=yes
> scons: Reading SConscript files ...
> Detected environment: win32-msvc80x64
> scons: done reading SConscript files.
> scons: Building targets ...
> Using tempfile c:\users\mller~1\appdata\local\temp\tmpoz1og0.lnk for
[SNIP]
> LINK : fatal error LNK1104: Datei "TEMPFILE" kann nicht geƶffnet werden.
in the SConstruct file, can you put the following in class win32
__init__ function near the end:
env['ENV']['TMP'] = os.environ['TMP']
Also, please make sure your TMP environment variable points to an
existing directory with enough free space and to which you have write
access.
Hope it helps,
Carsten
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