Hi everyone,

What is the best approach to render 100% correct transparent triangle meshes
in OpenSG?

I googled for past solutions but only found this thread:
http://www.mail-archive.com/[email protected]/msg06680.html
Is the author (Marcus Lindblom) still in the list? Any contribution is
welcome!

The transparent mesh that I must render is manifold and does not have
intersections, so I don't have to split triangles but I do need per-triangle
depth-sorting (which I know OpenSG does not support out-of-the-box).

I have never written a custom node type in OpenSG, but I guess this would be
the way to go if the solution was to work efficiently in clusters, am I
right?
(The alternative I was thinking about was to rewrite the array of indices of
my Geometry every couple of frames...)

Thanks,
Thiago
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