HI!

I have the same problem as Telmo. The WalkNavigator "walks" me into a wall and 
then gets stuck (it can still turn but not "walk" any more; I only noticed 
actually being inside the wall after setting the near clipping plane to 
0.0001 and turning 90 degrees). In my case the collision model and the drawn 
one are the same nodes.

Large values didn't change anything. To me it seems like either the 
_wallDistance, _fatness and _width properites are collectively ignored or the 
IntersectAction's _hitT property value is set or returned falsely.
I managed to work around this but I'd like to be able to fully rely on the 
collision detection. Since I'm a little behind the schedule for my diploma 
thesis, I won't have the time to rewrite the library to find the bug myself.

Regards,

Garry

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