HI! I have the same problem as Telmo. The WalkNavigator "walks" me into a wall and then gets stuck (it can still turn but not "walk" any more; I only noticed actually being inside the wall after setting the near clipping plane to 0.0001 and turning 90 degrees). In my case the collision model and the drawn one are the same nodes.
Large values didn't change anything. To me it seems like either the _wallDistance, _fatness and _width properites are collectively ignored or the IntersectAction's _hitT property value is set or returned falsely. I managed to work around this but I'd like to be able to fully rely on the collision detection. Since I'm a little behind the schedule for my diploma thesis, I won't have the time to rewrite the library to find the bug myself. Regards, Garry ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
