Hi All,
Carsten Neumann wrote:
> yup, just double checked the code, 2 has different 3D tex coords for the
> cube texture case. Do we want to change 1.x for this though ? There is
> always the option of the user passing in her own texture coords. Maybe
> protected by OSG_2_PREP ?
>
Hm, that feels like a somewhat gratuitous compatibility break. Why not
add a flag that flips it, which is off by default and can be set in the
prototype if you want the other behaviour?
Dirk
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