Hello Carsten,
now I have understood what was wrong.
How can I force rendering to draw the geometries independently from each
other? I.e. to draw each branch with the proper stencil settings independent
of the settings of other geometry branches?
Doing this should, imho resolve the overlapping problem.
>
> scene [Group]
> |
> geoTrafo [Transform]
> |
> +----------------+------------------------+
> | | |
> mat1 [MatGroup] mat2 [MatGroup] mat3 [MatGroup]
> | | |
> geo [Geo] planeTrafo [Transform] geo [Geo]
> |
> planeGeo [Geo]
>
foreach (geoTrafo)
group1(mat1) -> group2(mat2) -> group3(mat3)
However, thank you for helping me with this topic.
Best,
Johannes
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