Hi,

Maybe I'm missing something obvious, but I couldn't find a way to have a
StateChunk that affects the whole scene (or parts of it) in OpenSG 1.8.

For instance, I would like to have a PolygonChunk that sets polygon-mode to
GL_LINE or GL_FILL, to render a scene in wireframe.
Until recently I was doing direct calls to OpenGL for things like this, but
now I want everything to be cluster-able.

If it's not possible with stock OpenSG 1.8, I ask: is it possible with
OpenSG 2.0?

BTW, do you consider OpenSG 2.0 to be in a "usable state for most projects"?
Since we're reviewing all our codebase (currently OpenSG 1.8) to make a
single-threaded application work in a cluster, maybe this would be a good
time to go with OpenSG 2.0.
Specially if it may easy our pain with incorrect and/or missing beginEditCP
calls...

Thanks in advance!
-- Thiago
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