Hi List,

I have to following simplified app structure:

* App core: thread A using aspect 0 (OSG::Init)
* Qt gui and rendering : thread B using aspect 1


The app starts up fine. I load a model using the gui, triggering an 
operation executed by thread A. The model is loaded and added to the 
scene root.

Before each frame rendering aspect 1 will sync to aspect 0 to pull in 
the changes. This seems to work, I can see the models hierarchy pop up 
in my scene graph within the gui and I see some geometry (it is the all 
mighty tie model) in the render window. The odd thing is, opensg seems 
to ignore the camera position on rendering and all rendering setup like 
clipping etc at all. From what I can see through my debug output the 
camera look from, at and cart node are updated and are being synced 
correctly on user navigation input. Am I doing something commonly wrong 
with this sync setup?

Cheers,
Christoph

------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to