Hi List, I have to following simplified app structure:
* App core: thread A using aspect 0 (OSG::Init) * Qt gui and rendering : thread B using aspect 1 The app starts up fine. I load a model using the gui, triggering an operation executed by thread A. The model is loaded and added to the scene root. Before each frame rendering aspect 1 will sync to aspect 0 to pull in the changes. This seems to work, I can see the models hierarchy pop up in my scene graph within the gui and I see some geometry (it is the all mighty tie model) in the render window. The odd thing is, opensg seems to ignore the camera position on rendering and all rendering setup like clipping etc at all. From what I can see through my debug output the camera look from, at and cart node are updated and are being synced correctly on user navigation input. Am I doing something commonly wrong with this sync setup? Cheers, Christoph ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
