Hi Dirk,

I am using OpenSG 1.8.

At the moment we would like to morph 4 geometries - the base head, a
blinking model, an eyelids wide open model, and a mouth open model.

I'm not sure what you mean by "#attributes per geo". How would I put
multiple geometries into a single as texture coordinates? Is there an
example of a shader that interpolates between these?

Thanks!
Will


> I'm not aware of anybody, but I don't think it would be very hard.
>
>It depends on how many geometries you're trying to morph. If the sum of
>#attributes per geo * #geos to morph is less than 16 you can put them
>into a single geometry (as texture coordinates or generic attributes in
>2) and use the shader to just interpolate between them.
>
>Let me know if you more details.
>
>        Dirk
>
>P.S.: Are you using 1 or 2?


-- 
William Steptoe
Computer Graphics and Virtual Environments
Department of Computer Science,
University College London.
Email: [email protected]
Phone: +44 20 7679 7215
Web: www.cs.ucl.ac.uk/staff/w.steptoe
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