On Tuesday, February 03, 2009 19:41
Carsten Neumann [mailto:[email protected]] wrote:
> I fixed a bug affecting the drawing of the camera frustum (the last
> matrix from processing the draw tree was left on the matrix stack, so
> the frustum was drawn in that coordinate system instead of world
> coordinates). Now there is no difference when you hit 'F3'/'3'.
Thank you! That's what I suspected.
--
Ted
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