Hello Erik,

Erik Podetti wrote:
> How do I create a dummy node? via makeCoredNode() ?  with which argument?

sorry, I just used the term "dummy node" to distinguish it from the real 
scene, so its just a regular node with a group core, which you can 
create like this:

NodePtr emptyScene = makeCoredNode<Group>();

If present the argument you pass to makeCoredNode (note that is a 
NodeCorePtr *), if present, is filled with the core. That is useful if 
you need to do some settings on the core, e.g.:

Matrix someMatrix;

TransformPtr xform;
NodePtr      xformN = makeCoredNode<Transform>(&xform);

xfrom->setMatrix(someMatrix);

or alternatively:

TransformPtr xform  = Transform::create();
NodePtr      xformN = makeNodeFor(xform);

        Cheers,
                Carsten

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