Hi ! I'm encountering a strange behaviour trying to link 2 different textureChunks to a fragment shader. I'm using OpenSG 1.8 I want to access 2 different textures in my fragment shader to do some depth related blending. But when I access my uniform sampler2DRects in the shader I get the same texture in both samplers. Nevertheless I checked the 2 TexChunk->getGLId() indexes and they have different values... I also assume I'm in a non-standard OpenSG behaviour AFAI'm on server code (I retrieve the client-side declared shaderChunkPtr via the the()->getFieldContainerStore() technique, many thanks Dirk). Do you think my problem is related to this ?
Many thanks, Yann -- Yann Mazel INRIA Grenoble Rhône-Alpes Doctorant - Equipe I3D Tèl : 04 76 61 55 75 ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
