Erik Podetti wrote:
> Hi all,
>          is there a way to extract some performance informations via 
> opensg?  I mean something about frame-rate, draw time, shader execution 
> time?

Yes. The SimpleSceneManager can show some statistics (although the frame 
rate is broken, at least on Windows.) such as ยค of tris, materials, 
nodes (culled, shown, etc) and FC changes/creations per frame.

Also, there is some support for NVIDIA PerfSDK in there, which give more 
detailed timings on the GPU side.

Cheers,
/Marcus

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