Erik Podetti wrote: > Hi all, > is there a way to extract some performance informations via > opensg? I mean something about frame-rate, draw time, shader execution > time?
Yes. The SimpleSceneManager can show some statistics (although the frame rate is broken, at least on Windows.) such as ยค of tris, materials, nodes (culled, shown, etc) and FC changes/creations per frame. Also, there is some support for NVIDIA PerfSDK in there, which give more detailed timings on the GPU side. Cheers, /Marcus ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
