Hi,
On Sat, 2009-03-14 at 10:09 -0500, Allen Bierbaum wrote:
> I am seeing a segfault because of a NULL pointer in State::addChunks.
>
> --------------------------
> bool State::addChunk(StateChunk *chunk, Int32 index)
> {
> if(index > 0 && index > chunk->getClass()->getNumSlots())
> {
> SWARNING << "addChunk: index "
> << index
> << " > Numslots "
> << chunk->getClass()->getNumSlots()
> << ", ignored!"
> << std::endl;
> return true;
> }
>
> UInt32 cindex = chunk->getClassId(); <--- This line
> UInt32 csize = _mfChunks.size();
>
> const State *pThis = this;
> --------------------------
>
> The arguments are:
> chunk: NULL
> index: -2
>
> Is it ever valid for addChunk to be called with a NULL chunk?
yes, yet something looks strange, I'll have a look.
kind regards
gerrit
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