Hi all,

i'm using openSG 1.8 as basis for our vr application. When loading and 
unloading our scenarios i discovered some memory leaks. 
Searching in my source code helped not to close them.
I wrote a small test benchmark in which i create 50000 objects where each 
object creates 3 opensg nodes, 1 transform core and 2 groups. After destroying 
my 50000 objects, the opensg nodes and cores are successfully destroyed, if i 
can trust the fc statistics 
(http://opensg.vrsource.org/trac/wiki/Tutorial/OpenSG1/Memleak).
So are there any known memory leaks that are caused by opensg?

Many thanks,
Michael
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