Hi all, i'm using openSG 1.8 as basis for our vr application. When loading and unloading our scenarios i discovered some memory leaks. Searching in my source code helped not to close them. I wrote a small test benchmark in which i create 50000 objects where each object creates 3 opensg nodes, 1 transform core and 2 groups. After destroying my 50000 objects, the opensg nodes and cores are successfully destroyed, if i can trust the fc statistics (http://opensg.vrsource.org/trac/wiki/Tutorial/OpenSG1/Memleak). So are there any known memory leaks that are caused by opensg?
Many thanks, Michael -- Neu: GMX FreeDSL Komplettanschluss mit DSL 6.000 Flatrate + Telefonanschluss für nur 17,95 Euro/mtl.!* http://dsl.gmx.de/?ac=OM.AD.PD003K11308T4569a ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
