Hello Felipe,

Felipe Gomez Caballero wrote:
> I have some questions and i hope you can help me with this. Right now
> I'm participating in a project in which we are using a 3D camera
> (SwissRanger SR4000) to get images from people at a fixed distance
> (silhouette and face details), but now we are trying to make face 3D
> models in realtime (with the data acquired from the camera). The image
> resolution is 176x144px and we can adjust the threshold for th
> distances (z-axis). So my question is, do you think it's a good idea
> to use OpenSG to create something like a "mesh" out of the data that
> we have? if this is possible, which geometry primitive do you think
> would be better to use? if you think that we should use any other lib
> / application to do this, which one do you think would be better?

hm, OpenSG is normally more geared towards rendering, but of course you
can create meshes dynamically. You can do that either directly by
creating a Geometry and filling its properties (see
Source/System/NodeCores/Drawables/Geometry/Util/OSGSimpleGeometry.{h,cpp}
for examples) or use the GeoBuilder which has an interface similar to
OpenGL immediate mode (see
Source/System/NodeCores/Drawables/Geometry/Base/OSGGeoBuilder.h, both in
the OpenSG 2.0 source tree).

        Hope it helps,
                Carsten


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