I am running into a very strange intermittent bug where it looks like OpenSG may be getting a system exception (possibly failed new or something similar) deep in the middle of a render traversal and then ends up with stack overflows in OpenGL because the state doesn't get reset correctly after the exception.
I am just theorizing here, I still need to track it down more, but I wanted to ask the question. If this happens, if OpenSG gets an exception doing in some render code, does it do anything to clean up the OpenGL state machine? For example will it pop the matrix stack back to the same size it was before starting the render, same thing with the other stacks and the rendering state. If not, does anyone know how to do this or have any sample code for doing this? -Allen ------------------------------------------------------------------------------ This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
