Hi Marcus,
Marcus Lindblom wrote:
> Hi,
>
> The SSM seems to assume it always has viewport index 0. This isn't
> always correct, as one can add other viewports.
>
> i.e:
>
> Line SimpleSceneManager::calcViewRay(Int16 x, Int16 y)
> {
> Line l;
> _camera->calcViewRay(l, x, y, *_win->getPort(0));
> return l;
> }
>
> Is there a reason for this (other than to keep it simple) or would it
> make sense to change the SSM so that it mostly concerns itself with it's
> own viewport and assumes less of the surrounding objects?
>
> I could probably cook something up if ppl think it's worthwhile.
no reason, except for being simple. If you can fix it that would be
appreciated.
I think just passing in the index for the viewport that's supposed to be used
with 0 as a default should be fine.
Yours
Dirk
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