Hi Marcus,

Marcus Lindblom wrote:
> Hi,
> 
> The SSM seems to assume it always has viewport index 0. This isn't 
> always correct, as one can add other viewports.
> 
> i.e:
> 
> Line SimpleSceneManager::calcViewRay(Int16 x, Int16 y)
> {
>       Line l;
>       _camera->calcViewRay(l, x, y, *_win->getPort(0));
>       return l;
> }
> 
> Is there a reason for this (other than to keep it simple) or would it 
> make sense to change the SSM so that it mostly concerns itself with it's 
> own viewport and assumes less of the surrounding objects?
> 
> I could probably cook something up if ppl think it's worthwhile.

no reason, except for being simple. If you can fix it that would be 
appreciated. 
I think just passing in the index for the viewport that's supposed to be used 
with 0 as a default should be fine.

Yours

        Dirk

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