Marcus Lindblom wrote: > Carsten Neumann wrote: >> Marcus Lindblom wrote: >>> Marcus Lindblom wrote: >>> Hm. Perhaps I jumped to conclusion here. It doesn't work they way I want >>> it to anyway (when adding a zero or GL_BACK value to _mfDrawBuffers myself) >> > (I'm trying to use the default color buffer but a texture buffer for >> depth.) >> >> ok, I was about to ask that ;) ;) >> >> can you give some more details on what does not work? I think putting >> GL_BACK into _mfDrawBuffers, having no color but a depth attachment >> should do what you want - I've not tried it though. > > I'm going to work on it more after the weekend. Hopefully I'll come up > with something.
It probably fails because the color buffer is multisampled and the depth texture I create isn't. Cheers, /Marcus ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
