Marcus Lindblom wrote:
> Carsten Neumann wrote:
>> Marcus Lindblom wrote:
>>> Marcus Lindblom wrote:
>>> Hm. Perhaps I jumped to conclusion here. It doesn't work they way I want 
>>> it to anyway (when adding a zero or GL_BACK value to _mfDrawBuffers myself)
>>  > (I'm trying to use the default color buffer but a texture buffer for 
>> depth.)
>>
>> ok, I was about to ask that ;) ;)
>>
>> can you give some more details on what does not work? I think putting 
>> GL_BACK into _mfDrawBuffers, having no color but a depth attachment 
>> should do what you want - I've not tried it though.
> 
> I'm going to work on it more after the weekend. Hopefully I'll come up 
> with something.

It probably fails because the color buffer is multisampled and the depth 
texture I create isn't.

Cheers,
/Marcus


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