Gerrit Voß wrote: > On Fri, 2009-05-22 at 14:56 +0200, Marcus Lindblom wrote: >> I'd implement a new StateChunk that's called ExternalTextureObjChunk, >> then use that. It'd work similar to TextureObjChunk but not create >> texture, just have a field that's the texture-id. Then it would do no >> more than check that it is valid in the context (glIsTexture()) and >> activate/deactivate it. >> > > for 2.x : Source/System/State/Auxiliary/OSGTextureObjRefChunk
Kool! :) Cheers, /Marcus ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
