Gerrit Voß wrote:
> On Fri, 2009-05-22 at 14:56 +0200, Marcus Lindblom wrote:
>> I'd implement a new StateChunk that's called ExternalTextureObjChunk, 
>> then use that. It'd work similar to TextureObjChunk but not create 
>> texture, just have a field that's the texture-id. Then it would do no 
>> more than check that it is valid in the context (glIsTexture()) and 
>> activate/deactivate it.
>>
> 
> for 2.x : Source/System/State/Auxiliary/OSGTextureObjRefChunk

Kool! :)

Cheers,
/Marcus


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