Hello Aashish,
Aashish Chaudhary wrote:
> Our existing code used old shader code in OpenSG 2.0. Today when I check
> out the latest from trunk and set the enable new shader tag to off I get
> bunch of build errors (some are posted below).
there was a directory missing from
Source/System/State/CMakeLists.Lib.OSGState.txt and the code needed to
beb regenerated from the .fcd files, fixed in r1939. Sorry about that ...
> I am wondering if other users are using old shader code as well.
... I don't normally build with the old shader code enabled, so this did
fly below the radar.
Cheers,
Carsten
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