Hello Carsten, 

> Carsten Neumann <[email protected]> schrieb am 17.06.2009 
20:40:17:

> sorry, I was a bit vague there, what I meant is: have you tried to 
> simplify the above loop to only contain mOSGMaterial->subChunk(chunk), 
> so that you do not have to look into the TextureChunk yourself?

Yes, I tried that before, makes no difference.

Marc
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