Hello all,
Dirk Reiners wrote:
>> A minimalistic implementation of a node, carefully documented, would be
>> really nice and would make my life so much easier.
>
> In 1.8 we had the Cubes example to show how to write your own
> OpenGL-rendering
> NodeCore. An example for simple FCs, including and most interestingly for
> adding
> sync-compatible new types, was in Examples/NewTypes. Carsten, do you think
> you'll have some time in the next few days to port these?
I've just added the beginnings of this (it is not complete yet, more
over the next days) in Examples/CustomIntegration/NewContainerType.
Currently there is a directory CubesLib that contains a new container
type that is compiled into a separate shared library CubesLib outside of
OpenSG and its build system - it comes with a CMakeLists.txt that
compiles it against an installed OpenSG (only tried linux so far).
The plan is to add a second directory CubesApp that shows how to use the
new type and create an application that uses OpenSG together with the
new library.
Some documentation on what the steps in the process are can be found in
NewContainerType/Documentation.txt, towards the end it has a bunch of
TODOs for the parts outlined above.
Cheers,
Carsten
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