Hi all, I need to pass to a shader more than 16 textures (the hardware supports it). I use to "bind" them using the following command:
cnkMat->subChunk(texOld , slot_unit); cnkMat->addChunk(texNew, slot_unit); The OSG log return me the following message: WARNING: addChunk: index 17 > Numslots 16, ignored! Browsing OpenSG source code i found the following define: #define osgMaxTexImages 16 Is there any possibility to increase these value? Theorically if the hardware support it should be possible but I do not know how to do it in OpenSG. Thank you. ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/blackberry _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
