Patrick Hartling wrote:
> On Jul 29, 2009, at 4:14 PM, Carsten Neumann wrote:
> 
>>      Hello Patrick,
>>
>> Patrick Hartling wrote:
>>> The build now gets quite a lot farther for me, but now I run into  
>>> problems
>>> later on. Specifically, GL/glut.h is not being found when trying to  
>>> compile
>>> Source\Contrib\ComplexSceneManager\Passive\OSGCSMPassiveWindow.cpp.  
>>> It seems
>>> that cl.exe is being run with a temporary options file (using the  
>>> @...
>>> command line argument), and I am not sure how to display the  
>>> contents of
>>> that file to know exactly what /I options are being passed to the  
>>> compiler.
>> for that you can try setting the cmake-variable  
>> CMAKE_VERBOSE_MAKEFILE=ON.
>>
>>> I can only assume that the path that I specified to the GLUT  
>>> headers is not
>>> being included in the command line options.
>> you can make the OpenSG build system a bit more verbose by setting the
>> cmake-variable OSG_VERBOSE_BUILD_MESSAGES=ON
> 
> Thanks for these tips on increasing the build verbosity. So far, I had  
> only found the ability to run 'make VERBOSE=1' to get slightly more  
> detail about what is going on.
> 
>> when running cmake you should see a line:
>> PASS : OSGSETUP in Build
>> followed by lines starting with -- Processing OSG{Base,System,...}.
>> After -- Procesing OSGContribCSM there should be a line like:
>>   --  include dir OSG_GLUT_INC_DIR = C:/path/to/glut/include
>> Does that show any path; is it the right one?
> 
> The path displayed in that output is correct. The compiler command  
> line that gets invoked later is missing the /I option for that path,  
> however. In case it makes any difference, I am using freeglut 2.4.0.

Ignore the above. I did a full Windows build from scratch, and everything
compiled correctly. Thanks for the help!

 -Patrick


-- 
Patrick L. Hartling
Senior Software Engineer, Priority 5
http://www.priority5.com/

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