hi,

beeing the one who wrote the VideoGrab thing initially ...

> there is one example in Contrib/VideoGrab which AFAIK relies on ffmpeg
> to be available. As there are so many variants available our main choice
> was to provide a way to render pictures and let the user decide which
> encoder / postprocessing tools to use. This follows how Maya handles
> this AFAIK.

right. the only way to let opengl "play videos" is to replace the
content of a texture, one picture at a time.
ffmpeg demonstrates the extraction of each frame in one of their
examples, it is a pretty straightforward process. and by using ffmpeg
you dont need to worry about "codecs" at all.

just decode a new frame as often you need it and feed that image to opensg.

regards,
mathias
-- 
  [uid] mathias gumz [mail] akira at fluxbox dot org [pgp] 1024D/F6F6B18C
  [www] http://www.darkshed.net/ [irc] ak|ra (#fluxbox at freenode.org)

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