hi, beeing the one who wrote the VideoGrab thing initially ...
> there is one example in Contrib/VideoGrab which AFAIK relies on ffmpeg > to be available. As there are so many variants available our main choice > was to provide a way to render pictures and let the user decide which > encoder / postprocessing tools to use. This follows how Maya handles > this AFAIK. right. the only way to let opengl "play videos" is to replace the content of a texture, one picture at a time. ffmpeg demonstrates the extraction of each frame in one of their examples, it is a pretty straightforward process. and by using ffmpeg you dont need to worry about "codecs" at all. just decode a new frame as often you need it and feed that image to opensg. regards, mathias -- [uid] mathias gumz [mail] akira at fluxbox dot org [pgp] 1024D/F6F6B18C [www] http://www.darkshed.net/ [irc] ak|ra (#fluxbox at freenode.org) ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
