Hi,

I noticed that OpenSG support Direct Volume Rendering initially. And I tried
to compile the code, and ran with my own volume data set, it worked
perfectly.

The only problem is that the sample rate seems very low by default, so the
shape of objects is not smooth.
How can I increase the sample rate? I do not find the function through the
manual.

BTW, is the DVR in OpenSG a CPU-based algorithm or GPU-based ray casting
algorithm?

Thanks~~

-- 
Jie Liu
Visualization Research Group
Center for Information Science, School of EECS,
Room 2104, Science Building No.2,
Peking University, Beijing 100871, China
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