Carsten Neumann wrote:
>       Hello Marcus,
> 
> Marcus Lindblom wrote:
>> I just compiled r2042 and something has broken, as I got a crash when 
>> trying to call addUniformVariable() on a SimpleSHLVariableChunk. This 
>> has worked before (r1874).
>>
>> I can't really find anything wrong with my code (which worked before), 
>> but you never know. Here it goes:
>>
>> OSGDicomVolume::OSGDicomVolume() :
>>      m_shader_mode(SM_FLUORO_SIM),
>>      m_16bit_size_threshold(450e6),
>>      m_material(ChunkMaterial::create()),
>>      m_parameters(OSG::SimpleSHLVariableChunk::create())
>> {
>>      m_parameters->addUniformVariable("volume", 0);  <---  crash
>>
>> m_parameters is a SimpleSHLVariableChunkRefPtr.
> 
> I assume OSGDicomVolume is not an OpenSG FieldContainer and instances of 
> it are only created after osgInit on threads OpenSG knows about?

Yup.

>> Here's how the callstack looks:
>>
>> OSGSystemD.dll!OSG::ShaderProgramVariables::addUniformVariable(const 
>> char * name=0x5019718c, int value=0, 
>> OSG::MField<int,0,std::allocator<int> > * pVarLoc=0x047c34fc, 
>> OSG::MField<int,0,std::allocator<int> > * pProcVarLoc=0x00000000)  Line 
>> 361 + 0x13 bytes     C++
>>
>> OrzDicomD.dll!OSG::SimpleSHLVariableChunk::addUniformVariable<int>(const 
>> char * name=0x5019718c, const int & value=0)  Line 95        C++
>>
>> OrzDicomD.dll!orz::OSGDicomVolume::OSGDicomVolume()  Line 29 C++
>>
>> The culprit for the crash is the _sfVariables member in 
>> SimpleSHLVariableChunk which is 0xcdcdcdcd, i.e. newly allocated memory 
>> that hasn't been written to yet. 
>> (http://www.nobugs.org/developer/win32/debug_crt_heap.html)
> 
> hm, _sfVariables is of type SFUnrecChildShaderProgramVariablesPtr, i.e. 
> it is a SField that stores a pointer to a ShaderProgramVariables object. 
> Is the value stored in the field 0xcdcdcdcd or the pointed-to memory, i.e.
> 
> is _sfVariables.getValue() == 0xcdcdcdcd
> or is *reinterpret_cast<UInt32>(_sfVariables.getValue()) == 0xcdcdcdcd ?

The first, i.e. the value there. In the crashing function, on top, the 
this ptr is 0xcdcdcdcd.

> SimpleSHLVariableChunk::addUniformVariable() creates the 
> ShaderProgramVariables objects if the pointer stored in the field is NULL.
> It looks like creation of that object fails for some reason, but offhand 
> I don't have a good idea why that may be the case.
Ok. I'll see if I can dig at it a bit more.

Thanks!

Cheers,
/Marcus


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