Hello Carsten, I'm still not able to get correct cap rendering in case of multiple defined clipplanes. For that I did write my scene into an OSB file (test3.osb) and loaded it with the 10loading.exe example. I couldn't see any geometry. Ok, I thought it might be better to start with a simpler case and modified the clipplanecaps.cpp example so that it stores the scene into an OSG file (test2.osb). Now, I expected that this would be loaded fine into the 10loading.exe program. But the scene is corruped there and I got tons of warning into the shell. So there is still some error lurking in the code. I did some minor modification in the clipplanecaps example but I do not think that this is relevant for the loading problem.
Do you have any idea what could be the reason for the 'not well defined' scene storage? May I ask you if you can take a look into my code. It is a little bit convoluted but I'm orbitting and could need some help? Entry point would be StripProcessor::generate_tree(). I did load up all relevant files to http://drop.io/OpenSG_RenderEngine Best Johannes ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
