Hello Carsten,

I'm still not able to get correct cap rendering in case of multiple defined 
clipplanes. For that I did write my scene into an OSB file (test3.osb) and 
loaded it with the 10loading.exe example. I couldn't see any geometry. Ok, I 
thought it might be better to start with a simpler case and modified the 
clipplanecaps.cpp example so that it stores the scene into an OSG file 
(test2.osb). Now, I expected that this would be loaded fine into the 
10loading.exe program. But the scene is corruped there and I got tons of 
warning into the shell. So there is still some error lurking in the code. I 
did some minor modification in the clipplanecaps example but I do not think 
that this is relevant for the loading problem.

Do you have any idea what could be the reason for the 'not well defined' 
scene storage?

May I ask you if you can take a look into my code. It is a little bit 
convoluted but I'm orbitting and could need some help? Entry point would be 
StripProcessor::generate_tree().

I did load up all relevant files to

http://drop.io/OpenSG_RenderEngine

Best
Johannes




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