Hi,

On Mon, 2009-08-31 at 16:23 +0200, Ákos Balázs wrote:
> Hi Johannes,
> 
> On Mon, Aug 31, 2009 at 3:43 PM, Schaefer
> Johannes<[email protected]> wrote:
> > I tried a simple commando line program to test opensg.
> > #include <iostream>
> > #include <OpenSG/OSGConfig.h>
> > #include <OpenSG/OSGNode.h>
> > #include <OpenSG/OSGSimpleGeometry.h>
> > OSG_USING_NAMESPACE;
> > using namespace std;
> > int main()
> > {
> >        cout << "OSGTEST" << endl;
> >        NodePtr scene = makeTorus(.5, 2, 16, 16); // crashes here
> >        return 0;
> > }
> >
> > I have configured all include paths, additional libs... the program 
> > compiles fine, but it crashes at line 10 with a unhandled exception.
> > I don't know why. The examples an tutorial projects have a similar behavior.
> 
> You must call osgInit(argc, argv) before using any of the OpenSG
> functions (with a very few exceptions). Could you try adding a call to
> osgInit() in your example program and try again? This doesn't explain
> though why the tutorial projects fail, those should call osgInit()
> properly. The other common problem on Windows is mixing release/debug
> dlls, this might explain what happens with the tutorial projects in
> your case -- could you double check your solution/project settings?

that seems most likely, another one would be the _SCL_SECURE_*
stuff which seems to create interesting crashes.

One more point, if you are just freshly start a new project, please give
OpenSG 2.x a try. With the switch to cmake building on windows is a lot
easier. This includes instructions and a camke setup to build the
support libs needed.

kind regards,
  gerrit


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