Hello Gerrit,

I do have still a problem. Now I have two TextureEnvChunks in my scene graph 
according to the two model entities of my root.osb model. Unfortunately, I 
do see both geometries rendered with the texture environment mode 
GL_REPLACE. However, the two TextureEnvChunks do carry different modes as I 
have tested by debugging after file loading. One has set the GL_MODULATE 
mode and one has set the GL_REPLACE mode.

Is it possible that the state change does not happen? What is the best place 
for debugging what happens on rendering?

Best,
Johannes






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