Hello Gerrit, I do have still a problem. Now I have two TextureEnvChunks in my scene graph according to the two model entities of my root.osb model. Unfortunately, I do see both geometries rendered with the texture environment mode GL_REPLACE. However, the two TextureEnvChunks do carry different modes as I have tested by debugging after file loading. One has set the GL_MODULATE mode and one has set the GL_REPLACE mode.
Is it possible that the state change does not happen? What is the best place for debugging what happens on rendering? Best, Johannes ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
