Hello! I have tried to get some shadows in my scene with the ShaderShadowMapEngine that was comitted a couple of weeks ago, but have not succeeded. When I pass the SSME as a light engine to my point light the light does work (i.e the scene is not lit), note that I am not using the shadow map in my shaders at this point as a first step i am only trying to achieve light. Is the ShaderShadowMapEngine not supposed to be used this way or is something else wrong? Do you perhaps have an example of how to use the SSME?
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