Hello!

I have tried to get some shadows in my scene with the 
ShaderShadowMapEngine that was comitted a couple of weeks ago, but have 
not succeeded. When I pass the SSME as a light engine to my point light 
the light does work (i.e the scene is not lit), note that I am not using 
the shadow map in my shaders at this point as a first step i am only 
trying to achieve light. Is the ShaderShadowMapEngine not supposed to be 
used this way or is something else wrong? Do you perhaps have an example 
of how to use the SSME?


Best regards
/Daniel Svensson

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