Hello,

I have a problem running the shadows in a multithreaded application.
I use the shadow maps viewport as described in 
http://opensg.vrsource.org/trac/wiki/Gallery/Shadows ,
but when I call

osg::Thread::getCurrent()->getChangeList()->applyTo(1);

in order to synch changes to another threat, the programm crashes. Is this a 
known bug or should I look for an error in my code?
I`m running OpenSG 1.8.0. precompiled daily build from 28.09.08 on Windows 
XP.

Best regards,
Rene 


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