Hello all,

we're using OpenSG 1.8 for our VR platform.
Comparing the fps statistics produced by OpenSG, we can see performance 
differences when visualizing the same set of geometry using a 32bit and a 64bit 
version of our platform ( and OpenSG as well ;-) ), where the 64bit version is 
in same cases slower than the 32bit version.
When comparing some of our 3d scenarios both versions are nearly equally fast 
when displaying simple CAD geometry without transparencies and textures. When 
displaying scenarios which use textures and transparencies the 64bit version 
reaches only approx 70% of the 32bit version performance.

Has someone discovered similar problems? Any ideas what is causing this or how 
we can improve the 64bit perfomance?

regards,
Michael
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