Hello all, we're using OpenSG 1.8 for our VR platform. Comparing the fps statistics produced by OpenSG, we can see performance differences when visualizing the same set of geometry using a 32bit and a 64bit version of our platform ( and OpenSG as well ;-) ), where the 64bit version is in same cases slower than the 32bit version. When comparing some of our 3d scenarios both versions are nearly equally fast when displaying simple CAD geometry without transparencies and textures. When displaying scenarios which use textures and transparencies the 64bit version reaches only approx 70% of the 32bit version performance.
Has someone discovered similar problems? Any ideas what is causing this or how we can improve the 64bit perfomance? regards, Michael -- Jetzt kostenlos herunterladen: Internet Explorer 8 und Mozilla Firefox 3 - sicherer, schneller und einfacher! http://portal.gmx.net/de/go/chbrowser ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
