Hello Marcus,

Marcus Lindblom wrote:
> In 2.0, wasn't there a core that I could just plug a callback (or 
> inherit from) to draw some custom opengl, disregarding network/aspect 
> support?

hm, you may be thinking of the 1.x Source/Contrib/DrawFunctorCore ?
That is currently not ported to 2.0, but is probably quite easy to do. 
Or you go with the AlgorithmStage as Gerrit explained, although since 
that is a Stage it has probably a bit more overhead at runtime.

        Cheers,
                Carsten


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