Hi all, we're using OpenSG1.8 in our VR application. We have some problems rendering (semi-)transparent objects. The correct rendering of these objects depends on the viewing position. So my guess is that there might be something wrong with sorting of objects during rendering.
- Is that a known problem? If yes, are there things that we can do to avoid this? thx & kind regards, Michael -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
