Hi, I need to do something which is best to describe by taking the CubesAppUnified example as a base. Imagine I want to display a lot of cubes, all of them textured, but each of them has some kind of switch (an int for example) which selects the texture from a set of five textures. So all of the cubes together need some kind of pool of textures and each of them uses the one it is told to use. Additionally imagine that the pool of textures might not contain only five textures, but over one hundred, but usually only 10 of them are used. So not all of them need to be transferred to the graphics card. How would I go about implementing that? I don't think materials would be of any use here as you would need like one material per node, which makes them quite useless.
Aloha, Andi ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users