Pablo Carneiro Elias wrote: > Hi Carsten, > > thanks for the effort, > > I'm trying to check what's wrong, it must be something I'm doing here. > Well, I've realized that I'm not transforming vertices to camera space > to check intersection. AFAICT it must be done if the intersecting line > is placed in camera space. But looking at Geometry intesect() code, no > vertice is transformed to camera space. At that point all vertices are > already transformed to camera space, or the intersecting line is placed > at object's local space?
The line is transformed in Transform::intersect() /Marcus ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
