Gerrit Voß wrote: > Hi, > > On Tue, 2009-12-01 at 11:14 -0200, Pablo Carneiro Elias wrote: >> Hi all, >> >> Is it possible to draw a 3D HUD *in stereo* by implementing an >> OSG::Foreground (i.e. do I get the stereo matrices in the DrawEnv?) > > for 2.x, currently not. The foregrounds are drawn independently > from the rest. > >> Also, is there anything preventing me from drawing objects in >> world-space from within an OSG::Background? > > no. You can draw anything you like. For Backgrounds the full > setup should be available through the DrawEnv parameter.
One could also use an extra viewport with a passive or depthclearbackground to draw stuff on top using a regular scene graph. Having some 2d-geometry there, but position relative to the camera, would probably give it some 3d-effect. Just an idea... :) Cheers, /Marcus ------------------------------------------------------------------------------ Join us December 9, 2009 for the Red Hat Virtual Experience, a free event focused on virtualization and cloud computing. Attend in-depth sessions from your desk. Your couch. Anywhere. http://p.sf.net/sfu/redhat-sfdev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users