Gerrit Voß wrote:
> Hi,
> 
> On Tue, 2009-12-01 at 11:14 -0200, Pablo Carneiro Elias wrote:
>> Hi all,
>>
>> Is it possible to draw a 3D HUD *in stereo* by implementing an
>> OSG::Foreground (i.e. do I get the stereo matrices in the DrawEnv?)
> 
> for 2.x, currently not. The foregrounds are drawn independently
> from the rest.
> 
>> Also, is there anything preventing me from drawing objects in
>> world-space from within an OSG::Background?
> 
> no. You can draw anything you like. For Backgrounds the full
> setup should be available through the DrawEnv parameter.

One could also use an extra viewport with a passive or 
depthclearbackground to draw stuff on top using a regular scene graph. 
Having some 2d-geometry there, but position relative to the camera, 
would probably give it some 3d-effect.

Just an idea... :)

Cheers,
/Marcus


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