Hello Georg, Georg Wünsch wrote: > By the way, is there an easy way to implement a hud display in the > foreground, that draws 3D hud elements like coord systems or triads or the > like to overlay some logical information. The Elements would have to always > keep the same dimensions but move and rotate with the main scene. Currently > I implement it by hand by copying and modifying the monitored objects world > matrix and attach some little object right in front of the camera plane, > but I could imagine some better or even opensg/opengl built in mechanism. > > What is the exact use of a foreground, only overpainting the scene or is > there more functionality?
the main idea is to allow one to draw additional information after the scene is fully done. We do not have a foreground that does something along the lines you describe above. Since you want your hud objects to be 3d themselves it may be simpler to just use a second viewport of the same size (with a passive or depth clear background) but different scene as has been suggested in the other recent thread on fore/backgrounds. Cheers, Carsten ------------------------------------------------------------------------------ Join us December 9, 2009 for the Red Hat Virtual Experience, a free event focused on virtualization and cloud computing. Attend in-depth sessions from your desk. Your couch. Anywhere. http://p.sf.net/sfu/redhat-sfdev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users