Hello Georg,

Georg Wünsch wrote:
> By the way, is there an easy way to implement a hud display in the
> foreground, that draws 3D hud elements like coord systems or triads or the
> like to overlay some logical information. The Elements would have to always
> keep the same dimensions but move and rotate with the main scene. Currently
> I implement it by hand by copying and modifying the monitored objects world
> matrix and attach some little object right in front of the camera plane,
> but I could imagine some better or even opensg/opengl built in mechanism.
> 
> What is the exact use of a foreground, only overpainting the scene or is
> there more functionality?

the main idea is to allow one to draw additional information after the 
scene is fully done. We do not have a foreground that does something 
along the lines you describe above.
Since you want your hud objects to be 3d themselves it may be simpler to 
just use a second viewport of the same size (with a passive or depth 
clear background) but different scene as has been suggested in the other 
recent thread on fore/backgrounds.

        Cheers,
                Carsten

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