Hi all,

I've built a custom fieldcontainer, which inherits from MaterialDrawable.
So, my wish is to render a single transparent geometry with a RGBA texture
(i.e a quad).

I have the full render control, so I set my own transparency using the RGBA
texture. But to make osg consider the sortKey of the material, I must set
transparency to any value > 0 within the custom node's material, isn't?

It seems that some sort of conflict is happening between opensg texture obj
and my custom node... I have other non-custom nodes using textures (built
using OSG API and TextureObjChunks). Is there any special thing one should
do to get a custom node working using textures along with other non custom
nodes? I'm using glGenTextures to create textures slots..

Any clue?

Thanks
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