Hello,

My project is looking into using the collada importer in OpenSG 2.0 to move
3D assets from Maya to our OpenSG application.  We would like to use cgfx,
and glsl effects that are used by the artists in Maya.  It looks like the
profile_glsl and profile_cg are not yet implemented in ColladaEffects.cpp.
If no-one is currently working on this, then we would like to implement
these methods.

Also, any input on the best way to go about this would be appreciated.  We
will definitely submit our code to the OpenSG repository if desired.

Thanks,
David Kabala
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