Hello David,

David Kabala wrote:
> Well my timing could have been better for this.  I regret sitting on 
> this code as long as I have, but other projects and life got in the 
> way.  Anyways, I would like to announce to fellow OpenSG users a set of 
> libraries that myself and several other programmers have been working on 
> for a few years now.  It is for OpenSG 1.8 and is a set of libraries 
> that can be used with OpenSG. 
> 
> These include:
>     Animation
>     Video playback(to a texture)
>     Physics wrapper for ODE
>     Sound wrapper
>     Lua bindings
>     A fully OpenSG integrated UI library
>     Advanced particle system library
>     Game features, like a minimap UI component
>     Metabolic visualizations, probably not interesting for most, but we 
> needed it.
> 
> 
> Here is the website:
> http://www.vrac.iastate.edu/~dkabala/OpenSGToolbox/ 
> <http://www.vrac.iastate.edu/%7Edkabala/OpenSGToolbox/>

thanks for making this available. The site was quite slow earlier so I 
did not look at this in detail, but it sounds very interesting.

> These libraries are for OpenSG 1.8. However, we are in the process of 
> porting them to OpenSG 2, and would like to open up a discussion with 
> the OpenSG dev team for possible inclusion in future releases of OpenSG.

sure, since the code itself is LGPL from what I've seen, it should not 
be a problem. The simplest form of inclusion would probably to turn the 
parts into Contrib libraries (mainly because they add new 3rd party 
dependencies), although a few things might better become regular 
components. How modularized are the above parts, can they exist as more 
or less independent libraries or do they have dependencies on each other?
If you questions about where to things should go or porting itself, you 
know how to reach us ;)

        Cheers,
                Carsten

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