Hello Michael,

Michael Raab wrote:
> i'm struggling to build OpenSG 2.0, maybe someone of you can help me.
> What i've done up to now.
> 
> - got OpenSG 2.0 from SVN
> - got CMake 2.8
> - got Boost1.4.2, built it
> - tried to Configure and Built OpenSG 2.0
> -> got lots of missing libraries
> -> downloaded bison, flex, zlib

you must be on windows then ;)

> Here's my question. There are still lots of missing libs like libpng, qt, 
> colldada, openexr, ... Do I need to download them all to built OpenSG2.0?

you don't need them, but of course the functionality that is based on 
them won't be available without the libs, e.g. without libpng you won't 
be able to load png images, without colladadom you won't be able to load 
collada scenes...
I haven't tried it, but I think youonly need boost and zlib to build, 
but you most likely at least want some of the image format libraries so 
that you can load textures.

> There is a folder support\... in SVN trunk. Is this the place where all these 
> libraries should be stored? Would it be possible to simply put them all into 
> the repository to simplifiy the building process for prospective new users 
> like me?

the support folder contains cmake scripts to build the necessary libs 
from source (this ensures they are built with compiler options that 
match those used for the OpenSG build). The ReadMe.txt there has (short) 
instructions on how to get the sources and how to set up the build.

Distributing binaries for windows is a bit difficult as there are so 
many things that have to match (certain compiler switches, the C runtime 
you link against, compiler version, 32/64 bit). That means we'd have to 
have each library in a number of different variants.
Also there a number of users that use custom options for their build 
setup and pre built binaries would not help them, the cmake scripts on 
the other hand can simplify their life too, because they can tweak the 
script to match their needs.

        Cheers,
                Carsten

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