Hi, I implemented supersampling using a rendercallbackstage with an fbo that has twice the size of the viewport, and then simply blitting from the fbo to the viewport. The code works well on my development machine (windows 7 64bit) but doesn't on the demo machine (vista 32bit).
I am obviously missing something here ... void MyView::postBlitHQ(OSG::DrawEnv* pEnv) { glPushAttrib(GL_ALL_ATTRIB_BITS); FrameBufferObjectUnrecPtr pFBO = hqstage->getRenderTarget(); glBindFramebufferEXT(GL_READ_FRAMEBUFFER,pFBO->getGLId()); glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER,0); CRect rect; GetClientRect(rect); glBlitFramebufferEXT(0,0,pFBO->getWidth(),pFBO->getHeight(), rect.left,rect.top,rect.right,rect.bottom, GL_COLOR_BUFFER_BIT, GL_LINEAR); glPopAttrib(); } On a side note, the last glPopAttrib generates INVALID_OPERATION, which just doesn't make sense at all - any ideas welcome. Aloha, Andi ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users