Hello Pablo, Pablo Carneiro Elias wrote: > well, I still got no success.. I found that just changing from > ClusterWindow to MultiDisplayWindow makes all to work (since Im > using only one viewport and one server (hservers x wservers = 1 x > 1), multidisplaywindow works just like the clusterwindow should. But > using the clusterwindow yields a black screen at servers.
ah, sorry I was not precise enough when explaining that you can get the scene distribution working with only a ClusterWindow. ClusterWindow will essentially only distribute the scene for you, it does not make sure that viewports that exist on the client get added to the servers window (they get replicated on the server, but they don't get added to the server-local GLUTWindow or whatever windowing toolkit you use). That is something only MultiDisplayWindow takes care of. Cheers, Carsten ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users