Hello Andreas, Andreas Halm wrote: > The debugger showed me that TextFaceFactoryBase is a Singleton and is > destructed by the call of osgExit, but it is holding a HDC variable. > However at that point the HDC as well as the OpenGL context are already > destroyed.
hm, I don't know much about the lifetime requirements of these device contexts, but at first glance it seems independent of the GL context (there is a CreateDC call in the TextWIN32Backend c'tor). > Is there a way to destruct all the stuff manually, or is it usually > better to call osgExit before the window is lost? the singletons register a cleanup function that gets called from osgExit, calling it manually will likely result in a double free when osgExit runs at a later point. Can you try changing the line: OSG_SINGLETON_INST(TextFaceFactoryBase, addPostFactoryExitFunction) to OSG_SINGLETON_INST(TextFaceFactoryBase, addPreFactoryExitFunction) in Source/System/Text/OSGTextFaceFactory.cpp? It seems like a bug to keep this around until after the FieldContainerFactory is destroyed given that it holds various things in caches. Cheers, Carsten ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users